Fort Triumph is currently in Early Gain access to has begun and we've a look at the new world map while trying legendary difficulty.
Minor patch 0.7.6 is live with a slew of fixes and modifications predicated on your feedback. These minimal patches will release frequently and focus on instant fixes and solutions, while main patches will introduce new content and major feature changes.
Based on your feedback, we implemented an initial indicator showing the direction an object will become pushed or toppled towards whilst planning an action. That is merely a first rung on the ladder and a far more comprehensive UI remedy is in the works.
Iterated the overwatch result in indicator to make it easier noticable. While hovering over enemy cards, systems will be highlighted pursuing community feedback. When choosing a ranged enemy, his range will be displayed in UI. We plan to replace this with a solution showing both movement and firing range down the road.
Once revealed, enemies will remain visible even while out of sight. This is a measure to prevent enemies activating and immediately going off the grid to surprise players in later turns.
The tops of walls in crypt amounts will now be blocked for movement.
Removed the survival objective from prologue mission 1 pursuing feedback and as part of the overall effort to improve prologue experience.
Support Beam HP in prologue cave objective offers been reduced. Increased Mage bottom HP by 1. Elevated Ranger base speed by Fort Triumph Gameplay Tactical RPG 1. Reduced Paladin base speed by 1.
Fixed some enemies shooting through walls, fences and homes if they should have no Type of Sight. However it isn't over, and there continues to be a known concern with LoS in some instances that is being done.
Set a bug hanging the overall game when dialogue performs while in cinematic camera (most often spotted in prologue cave mission). Fixed the Telekinesis of Opportunity bug which allowed ranged AoO by melee heroes. Fixed a bug which eliminated buffs gained on the globe map too quickly. Blinding Light (Paladin ability) will not require direct line of sight as intended. Fixed an overwatch indicator bug which didn't screen it in a few edge cases, specially when overwatch triggered instantly on the first tile of motion. Fixed a broken tile in the final space of the prologue which enabled the boss to move through the platform.
Fort Triumph in the Programmers own words:
Frequently dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to make rich, complicated and rewarding tactical gameplay.
In Fort Triumph, every cage and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.